Now you're out of claims and anything else you need will require cash to obtain. So you might start the game with 4 claims and immediately drop an iron mine on a fish source of iron, make a steel mill to cover the iron into steel, build a solar panel to start collecting power, and build a hydro plant to collect water. Claims are just opportunities to drop a building on a resource or create a factory. And that's the second phase, staking claims.īases can be leveled up, and as they do they receive 4-5 new claims. But players who drop early have the first opportunity to stake their claims on the choicest real estate. Players who wait to the end do get certain bonus like an extra claim or earlier access to the Black Market. Matches consist of four players and each will drop a base at a different time, whenever the player is ready. For example, Robotic bases don't require food, water, or oxygen but do require electronics. The bases (Scavenger, Scientific, Robotic, and Expansive) all have some unique perks and abilities. There is no clear end to this phase, you can explore until every nook and cranny of the map is revealed, or find a good enough locale and drop one of 4 types of bases to get going. The first stage is to try and bring some light to the darkness by dropping probes to scan small hexagonal zones of territory and sort out where those precious resources are hidden. First you are presented the map, unexplored and dark. This helps avoid the "one more turn" phenomenon of many RTS games, because each match really does feel complete when the last player is bought out.Ī typical match plays out pretty consistently into a few stages. There are a variety of modes, tutorials, games against other players, against the AI, daily challenges, but each boils down to those 30 minutes. There are a few avenues within that structure to get where you're going, but in essence the game boils down to digestible, 30 minute or so chunks of gameplay to do just that. The premise is pretty simple: build a resource exploration company on Mars, collect resources, sell them for a profit, buyout the competition, and repeat. Offworld Trading Company is an economic RTS from Mohawk Games and Soren Johnson, the former Lead Designer of Civ IV.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |